Wednesday, 6 January 2016

Chibi Development - Stage 2 [Define]

Onwards to stage 2 - The Unwrapping and Texturing ~

I painted every texture for each model, which made it harder on me but I prefered it that way if these models were going out for people to use publicly. Meaning I had to unwrap each object on a individual level before merging everything into one object. I personally prefer this work flow.



Timescale
Sodapoppin was my first textured model, he took 10 hours on average to fully texture. This was because he was the first model I attempted and I didn't have a specific workflow to follow at this stage.

Shilin was second, and she took about 7-8 hours approx. An improvement on Soda, I was happy with the outcome.

Nightblue3 was the final model. At this point I had a nice workflow, so I managed to complete him in 5-6 hours. This also gives me some scope for making this into a service!


The 3 Chibi's stand in all their glory, ready to be rigged out.

Stage 3 - Rigging
Stage 4 - Animation + Set up

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