Rigging
This stage consists of bones and skinning. I'm using CATmotion objects for each chibi. After creating the bone structure for the first model, Sodapoppin, I can save it out and relay it over the other two models. But that's not the tricky part.
Ew, Skinning
Skinning is basically assigning every vertices a weight to the nearest bone, the weight will calculate how much that bone will effect said vertices when it moves. It's awfully tedious, and I don't enjoy it at all. I much prefer to model and texture, but it's good practise. At least I can say I can.
Onwards to composing the walking animation!


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