SO, we'll go back to the original idea of Twitch integration. I'll define the idea in another post but for now, here's a look at how I've started on the Chibi base models.
Too Long!


First attempts, I had an off day and decided to try and do some modelling. That's never a good combination. It took me a full day to struggle through my first attempt at a Chibi model after looking at Jinki's 3D style and Topology. You can see the results above, and I wasn't happy with the results.
Topology
Topology is something I've always had an issue with but I needed to get it right to rig and skin properly for the commercial usage among the Twitch consumer population. I spent so long finding different images online of Chibi Topology specifically to give me an idea of how they're broke down differently compared to a normal human model.
This was important because of the low poly outcome I want to achieve.


Re-try
When I felt better I redid the base models for the characters. A lot less time spent, a lot more knowledge of topology, so a much happier outcome. These two base models for males and females below are going to be what I use as a main focal for creating the assets of each character. It should make the creation process a lot shorter for each (modelling wise).



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